

Work it out yourself or talk to the community." "Kids playing with toys work it out for themselves, that's what's so beautiful about games like Minecraft. "When you watch non gamers play games you see how frustrated they get when all the pop up boxes come up and you have to be reading shit all the time," he adds. We're humans, we're smart, we can problem solve. That didn't happen! And they are global phenomenons.
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We're constantly holding people's hands all the time and force-feeding tutorials and reminding people how to play games. fuck you guys, you want a tutorial? We'll make a shit one. "With Blood Dragon, the whole tutorial shit - I was like, I have to to put a tutorial in it? A tutorial should be the entire game. When players gain control of protagonist Sergeant Rex Power Colt in Blood Dragon, the first thing they must do is run through the tutorial, a set of basic command instructions like jump and run that Rex curses every step of the way. "There is so much we can do to bring new gamers into the fold, but we're constantly putting up barriers all the fucking time." "The audience I'm interested in speaking to is people that dismiss games and don't consider themselves gamers," he explains. Evans wants to continue to push boundaries regarding video game content, and as he moves forward onto his new project, he is unafraid to push a few more buttons as well. It included button actions for giving the finger, an intentionally bad sex scene and tons of f-bombs - all inspired by works created by his pal, horror filmmaker Jason Eisener. Evans' cyborg adventure was coated in an 80s action film aesthetic and unabashedly crazy. In spring 2013, he surprised gamers with what was first thought to be an April Fool's joke and later confirmed to be a standalone spin-off of 2012's Far Cry 3. And of course, the comic includes cyborgs.Įvans worked at Rockstar Games for three years before moving to Ubisoft in 2007.

In addition to conceptualizing his game, he is also collaborating on a comic about "space, burgers and wrestling" with Andy Belanger, writer and artist at DC Comics and the ink behind the Kill Shakespeare graphic novel series. And because of how Blood Dragon went down, I've got the trust from the guys upstairs to go and build a compelling and unique universe."Įvans adds that the project could still "go out the window" depending on how everything else under the company's banner performs in the months to come, but regardless, he's stoked. "These are two guys I've wanted to work with for a very long time. "I am very, very happy," he says - his words are smiling. This is a good first sense of the game he is working on.

Art direction is being done by a well-known industry veteran - whom Evans can't name just yet - whose previous works include AAA stealth and third-person shooters and Evans says is an expert on 1980s and 90s aesthetics. "It's the one all of us have always wanted to make and it seems like they're gonna let us do it."Įvans says he's working with Ubisoft's Darren Bartley - whose DeviantArt page sports sketches of cyborgs, mechs and ghouls - as his concept artist. There, Evans says he and his dream team are glad to have a "new consecrated space they can play with." "I am in the process of building my dream team."Įvans, who dared to dream with last year's Far Cry 3: Blood Dragon, a standalone downloadable title that re-skinned the original Far Cry 3 into a neon laser paradise of cyborgs and dragons, is in the process of moving his team into a new studio in Montreal, offices formerly occupied by THQ. His enthusiasm is palpable the strain in his voice sounds like he's going to burst. "I am working on a project," Evans tells me excitedly. The Far Cry 3: Blood Dragon creative director isn't finished shaking up games with his distinctive brand that's colorful, creative and sometimes crude
